Little Miss Left Behind was made for Molyjam 2012 (a 48 hour game making event) by a team of 3 with me as the coder. We decided to make a Kinect game right from the very start because we thought that it is a very natural fit for the gameplay.
To play the game, you need a Kinect + to download and install the Kinect SDK. See readme file included in download for detailed instructions.
The concept is based on this inspirational tweet by Molydeux: ”Game where you must hold onto your mother’s hand. Let go for more than X seconds and it’s game over.”
What if you actually had to reach up and hold your mothers hand? Using Kinect and the awesome power of pure physical emotional feedback, Little Miss Left Behind throws you into the shoes of Molly, a girl whose path is littered with temptation, danger, and a dynamic soundtrack which will get stuck in your head.
Considering we only had 48 hours to make it, I’m very proud of the results since it was fully playable. After the event finished, we spent a couple hours polishing up some rough edges, and that’s the version you see above.
I recorded multiple videos over the course of development so you can see how it progressed over the course of the 48 hours:
~12 hours in and it’s 7 AM and I’m ready to go to bed
~24 hours in, gameplay mostly working
~48 hours, the version we submitted and showed off at the event
If you’re still reading and want to know more, my team mates published excellent write-ups that go into a lot more development detail. Check them our here:
Little Miss Design Process written by Sarah, our artist
Molyjam 2012 – Little Miss Left Behind written by Shaz, our audio guy